Lynda - HTML5 Game Development with Phaser

  • Category Other
  • Type Tutorials
  • Language English
  • Total size 470.0 MB
  • Uploaded By groovymax123
  • Downloads 991
  • Last checked 1 week ago
  • Date uploaded 1 decade ago
  • Seeders 8
  • Leechers 0

Infohash : CA8DDF444667E8E2457F472316108A5AE2F86F82



Lynda - HTML5 Game Development with Phaser

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Lynda - HTML5 Game Development with Phaser
English | .Mp4 | h264 438 kbps | 960 x 540 15fps | AAC 48kHz mono | 1h 3m | 633 Mb
Genre: eLearning | Level: Beginner

Phaser is a cross-platform game development framework for both mobile and desktop games. This fast, fun, and free framework supports both javascript and TypeScript, targeting the open web via HTML5 Canvas. This course shows you how to put Phaser to work: creating a multistate game that can be played on both desktop browsers and mobile devices.
After you gather your assets, author Joseph Labrecque will help you start a new game project with the Brackets code editor, create a basic preloader and menu states, and then start building game entities and layering in functionality with Phaser's sprites, groups, animations, tweens, emitters, and physics. He'll also show you how to provide feedback to the player and add sound effects for a more immersive gaming experience. When you're done, Joseph shows you how to prep the game for a mobile launch.

Topics include:
* Downloading the Phaser framework
* Creating your first Phaser project
* Building the preloader and menu states
* Creating and spawning entities
* Working with particles and emitters
* Detecting and handling collisions
* Detecting "game over"
* Adding sound effects and text
* Preparing for mobile deployment




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