3D Math Primer for Graphics and Game Development (2nd Ed)
- Category Other
- Type E-Books
- Language English
- Total size 16.7 MB
- Uploaded By myshare
- Downloads 84
- Last checked 1 month ago
- Date uploaded 1 decade ago
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- Leechers 0
Infohash : 1D54AF06FA6A5311DDC8E03F04A1B1066EB15705
Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Contains numerous C++ and HLSL examples that illustrate how to put the techniques into practice
Provides hundreds of worked problems that reinforce the basic concepts and explore interesting side quests
Includes expanded, graceful introductions to the mathematics fundamental to game development
Covers two important application areas—graphics and physics—in introductory ove
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