[computer-internet] Game Development Patterns with Godot 4 by Hen...
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- Type E-Books
- Language English
- Total size 9.0 MB
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Learn how to create flexible game development architectures, leveraging a solid codebase by applying industry-standardized solutions writing robust, scalable code in Godot Engine, in this guide with key images in color
Key Features
Leverage Godotâs built-in features to implement design patterns
Explore object-oriented design from a unique perspective based on the philosophy of language
Learn SOLID principles with practical, intuitive implementation strategies
Book Description
Game development demands more than just creativity; it requires code thatâs as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.
Starting with the fundamentals of object-oriented design, youâll master SOLID principles. Youâll learn how to favor composition over inheritanceâan essential approach for creating reusable code bases. Through a hands-on sample game project, youâll implement a series of basic and advanced design patterns using Godot Engineâs features and identify where, when, and why to implement each design pattern.
By the end of this game development book, youâll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.
What you will learn
Create reusable and scalable code with SOLID principles
Identify common game development issues and apply industry-standard solutions
Understand feature requests and turn them into concrete solutions leveraging design patterns
Analyze game development pathologies to figure out underlying issues
Architect reliable systems that are understandable, intuitive, and scalable
Structure professional, collaborative game systems that are easy to maintain
Who this book is for
If you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.
Table of Contents
Understanding Object-Oriented Design
Learning the Four Fundamental Pillars
Creating SOLID Design Solutions
Favoring Composition Over Inheritance
Maintaining Global States with the Singleton Pattern
Decoupling Objects with the Observer Pattern
Spawning Game Objects with the Factory Pattern
Changing Object Behavior with the State Pattern
Designing Actors with the Command Pattern
Implementing AI with the Strategy Pattern
Creating a Power-Up System with the Decorator Pattern
Cross-Fading Transitions with the Service Locator Pattern
Improving Game Feel with the Event Queue Pattern
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Files:
[computer-internet] Game Development Patterns with Godot 4 by Henrique Campos EPUB- Game Development Patterns with Godot 4 - Henrique Campos.epub (9.0 MB)
- _ support my listings - book audiobook requests form - thank you.txt (0.2 KB)
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