Foundations of Game Engine Development, Volume 2: Rendering - (Bo...
- Category Other
- Type E-Books
- Language English
- Total size 20.9 MB
- Uploaded By bookrar
- Downloads 446
- Last checked 1 day ago
- Date uploaded 4 years ago
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Infohash : E1E4527B2430499F1877991E7B10E63E30E79F1D
Description
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Book Details
Language: English
Published: 2019
ISBN: 0985811757
Format: PDF
Files:
Foundations of Game Engine Development, Volume 2 - Rendering- Foundations of Game Engine Development, Volume 2 - Rendering.pdf (20.9 MB)
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