Creating a Stylized Diorama
- Category Other
- Type Tutorials
- Language English
- Total size 8.7 GB
- Uploaded By tutsnode
- Downloads 94
- Last checked 2 weeks ago
- Date uploaded 4 years ago
- Seeders 1
- Leechers 4
Infohash : 00781F4F39BCC68DB7F68C5EF9A007A77D68898B
Description
Stylized art has many forms and each piece follows itβs own specific set of rules and guidelines. What you will learn in this tutorial will outline some of the best practices and workflows for planning your project all the way to sculpting, baking, texturing and presentation. The end result is a beautiful diorama and the knowledge that you can then deploy in your own artistic dioramas.
Whether youβre a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
THE ARTIST
Aaron Villarreal is currently an Environment Artist at Blizzard on the In-Game Cinematics team. Aaron has a keen eye for stylized art and itβs safe to say that his first job being at Blizzard is a large testament to his skill and artistic eye. As part of the cinematics team, Aaron understands how to take assets to a high quality standard while at the same time working efficiently.
CONTENTS
4 Hour 40 Minutes
1080p Resolution
SOFTWARE
PureRef
Zbrush
Maya
Photoshop
Substance Painter
Marmoset
LEVEL
Intermediate
Files:
Creating a Stylized Diorama [TutsNode.com] - Creating a Stylized Diorama- EXP_02_Zbrush Sculpting-004-004.mp4 (3.1 GB)
- EXP_04_Texturing-003-002.mp4 (2.0 GB)
- EXP_01_Planning and Blockout.mp4 (1.9 GB)
- EXP_03_Tiling Mesh Creation.mp4 (1.3 GB)
- EXP_05_Marmoset Render Scene.mp4 (394.1 MB)
- Harbor House Reference.zip (16.1 MB)
- TutsNode.com.txt (0.1 KB)
- [TGx]Downloaded from torrentgalaxy.to .txt (0.6 KB) .pad
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