Udemy - Creating a Cartoon Octopus Monster in Maya 2020
- Category Other
- Type Tutorials
- Language English
- Total size 4.0 GB
- Uploaded By tutsnode
- Downloads 169
- Last checked 3 days ago
- Date uploaded 5 years ago
- Seeders 3
- Leechers 6
Infohash : 0AEFA22ECC308B8EBD684F2C5AEBB4F250ABC06D
Description
In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.
First, you will learn how to use the modeling tools to model the character.
Modeling tools you will learn include:
Multi-Cut Tool
Quad Draw Tool
Bridge Tool
Extrude Tool
Mirror Tool
Edit Edge Flow
Project Curve on Surface
And many, many more tools.
You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.
You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.
You will learn how to create the character’s body, then the eye, then the tentacles.
We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character.
You will learn how to texture the character with the 3D Paint Tool.
The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.
You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.
You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.
You will learn how to create skin, using Subsurface Scattering.
Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.
You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.
Finally, we will bring the rendered image into Photoshop where we will create the final look.
Who this course is for:
Students who want to become industry professionals in the film, game, and entertainment business.
Requirements
Passion, excitement and the desire to become a professional digital artist.
A copy of Autodesk Maya and adobe Photoshop.
Last Updated 11/2020
Files:
Creating a Cartoon Octopus Monster in Maya 2020 [TutsNode.com] - Creating a Cartoon Octopus Monster in Maya 2020 1. Introduction- 14. 014. Modeling with the Quad Draw Part 4.mp4 (331.4 MB)
- 3.1 Monster 01 (12).jpg (236.0 KB)
- 1. Introduction.srt (0.2 KB)
- 13. 013. Modeling with the Quad Draw Part 3.srt (19.7 KB)
- 6. 006. Creating the First Tentacle.srt (18.9 KB)
- 14. 014. Modeling with the Quad Draw Part 4.srt (18.7 KB)
- 2. 002. Quick Intro.srt (16.6 KB)
- 21. 021. Setting Up the Background and Camera.srt (15.2 KB)
- 18. 018. Creating the UVs Part 2.srt (13.2 KB)
- 27. 027. Adding the Back Light.srt (13.0 KB)
- 23. 023. Adding Ambient Occlusion to the Model.srt (11.9 KB)
- 5. 005. Creating the Eyeball.srt (2.3 KB)
- 28. 028. Final Render.srt (11.3 KB)
- 24. 024. Tweaking the Materials on the Model.srt (11.2 KB)
- 19. 019. Painting Textures with 3D Paint Tool.srt (10.2 KB)
- 17. 017. Creating UVs Part 1.srt (9.9 KB)
- 26. 026. Adding the Front Light.srt (9.4 KB)
- 16. 016. Creating Depth for the Mouth and Eyelid.srt (9.4 KB)
- 9. 009. Projecting Curve on Mesh to Block out the Mouth.srt (9.1 KB)
- 10. 010. Introduction to the Quad Draw Tool.srt (8.8 KB)
- 12. 012. Modeling with the Quad Draw Part 2.srt (8.5 KB)
- 7. 007. Creating the Second Tentacle.srt (8.2 KB)
- 15. 015. Attaching the Tentacles to the Body.srt (7.1 KB)
- 22. 022. Creating the Skydome Light.srt (7.0 KB)
- 11. 011. Modeling with the Quad Draw Part 1.srt (5.9 KB)
- 29. 029. Creating the Final Image in Photoshop.srt (5.5 KB)
- 8. 008. Mirroring the Tentacles.srt (5.5 KB)
- 25. 025. Tweaking the Background.srt (5.4 KB)
- 3. 003. Setting Up the Image Plane.srt (5.1 KB)
- 20. 020. Plugging the Textures into Arnold Surface Shaders.srt (4.6 KB)
- 4. 004. Blocking Out the Body.srt (3.5 KB)
- 13. 013. Modeling with the Quad Draw Part 3.mp4 (328.0 MB)
- 27. 027. Adding the Back Light.mp4 (309.4 MB)
- 6. 006. Creating the First Tentacle.mp4 (229.6 MB)
- 26. 026. Adding the Front Light.mp4 (203.6 MB)
- 18. 018. Creating the UVs Part 2.mp4 (193.4 MB)
- 21. 021. Setting Up the Background and Camera.mp4 (173.7 MB)
- 23. 023. Adding Ambient Occlusion to the Model.mp4 (162.0 MB)
- 12. 012. Modeling with the Quad Draw Part 2.mp4 (147.7 MB)
- 16. 016. Creating Depth for the Mouth and Eyelid.mp4 (143.9 MB)
- 24. 024. Tweaking the Materials on the Model.mp4 (141.1 MB)
- 19. 019. Painting Textures with 3D Paint Tool.mp4 (137.5 MB)
- 2. 002. Quick Intro.mp4 (135.7 MB)
- 9. 009. Projecting Curve on Mesh to Block out the Mouth.mp4 (132.7 MB)
- 28. 028. Final Render.mp4 (130.1 MB)
- 10. 010. Introduction to the Quad Draw Tool.mp4 (129.1 MB)
- 17. 017. Creating UVs Part 1.mp4 (124.9 MB)
- 11. 011. Modeling with the Quad Draw Part 1.mp4 (124.4 MB)
- 22. 022. Creating the Skydome Light.mp4 (106.9 MB)
- 15. 015. Attaching the Tentacles to the Body.mp4 (105.1 MB)
- 7. 007. Creating the Second Tentacle.mp4 (102.4 MB)
- 25. 025. Tweaking the Background.mp4 (98.3 MB)
- 8. 008. Mirroring the Tentacles.mp4 (66.3 MB)
- 4. 004. Blocking Out the Body.mp4 (64.6 MB)
- 1. Introduction.mp4 (61.8 MB)
- 29. 029. Creating the Final Image in Photoshop.mp4 (61.5 MB)
- 3. 003. Setting Up the Image Plane.mp4 (54.1 MB)
- 20. 020. Plugging the Textures into Arnold Surface Shaders.mp4 (53.8 MB)
- 5. 005. Creating the Eyeball.mp4 (27.4 MB)
- 22.1 photo_studio_01_4k.hdr (24.2 MB)
- TutsNode.com.txt (0.1 KB)
- [TGx]Downloaded from torrentgalaxy.to .txt (0.6 KB) .pad
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