UV Mapping for Games
- Category Other
- Type Tutorials
- Language English
- Total size 1,004.3 MB
- Uploaded By tutsnode
- Downloads 121
- Last checked 1 month ago
- Date uploaded 5 years ago
- Seeders 5
- Leechers 3
Infohash : 615F060BCC5E5EBE8A48820E43530E3C8ABDC978
Description
In UV Mapping for Games weβll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping β even if only at a fundamental level.
βWhat is UV mapping, why do we use it? Do I have to UV map my models?β Starting by answering βwhatβ UV maps are, we will answer each one of these questions β as well as answering others that you didnβt know you had!
Files:
UV Mapping for Games with Chunck Trafagander (Blender 2.90) [TutsNode.com] - UV Mapping for Games with Chunck Trafagander (Blender 2.90)- 11. Organic Example.mp4 (152.4 MB)
- 01. What Are UV Maps.mp4 (110.8 MB)
- 02. Basic Unwrap.mp4 (58.8 MB)
- 03. Texel Density Theory.mp4 (98.2 MB)
- 04. Texel Density Practice.mp4 (71.2 MB)
- 05. Stretching Theory.mp4 (48.5 MB)
- 06. Stretching Practice.mp4 (82.0 MB)
- 07. Shell Orientation Theory.mp4 (46.7 MB)
- 08. Shell Orientation Practice.mp4 (59.6 MB)
- 09. Shell Stacking.mp4 (38.8 MB)
- 10. Hardsurface Example.mp4 (119.9 MB)
- 12. Environmental Example.mp4 (67.8 MB)
- 13. Next Steps - Tips And Tricks.mp4 (48.7 MB)
- UVMapping_Materials.zip (875.2 KB)
- TutsNode.com.txt (0.1 KB)
- [TGx]Downloaded from torrentgalaxy.to .txt (0.6 KB)
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Code:
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