Udemy | The Beginner's Guide to Animation in Unity (v5 to v2018+)...

  • Category Other
  • Type Tutorials
  • Language English
  • Total size 2.7 GB
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Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

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Created by : Penny de Byl, Penny @Holistic3D.com
Last updated : 7/2019
Language : English
Caption (CC) : Included
Torrent Contains : 171 Files, 10 Folders
Course Source : https://www.udemy.com/mastering-3d-animation-in-unity/

What you'll learn

β€’ create animations from scratch using the Unity Mecanim system and place them onto game objects.
β€’ import third party animated assets into Unity and setup animation controllers.
β€’ write C# code to dynamically control animations through user interaction.
β€’ explore the use of inverse kinematics in humanoid rigs.
β€’ create complex animation sequences and blends dynamically controlled by the user at runtime.

Course content
all 62 lectures 11:13:39

Requirements

β€’ Download the free version of the Unity Game Engine.
β€’ You do not need to be able to model or animate in an external package - all resources are provided.

Description

The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Updated to cover Unity Versions 5 to 2018+ the course now contains 5 hours of extra content with :

β€’ new challenges and projects,
β€’ blending animations to create strafe sets,
β€’ adjusting curves,
β€’ designing a character and the placing of motion capture with free third-party tools.

Learn how to animate and work with :

β€’ the mecanim timeline,
β€’ curve and keyframe editors,
β€’ animation events that trigger code,
β€’ root motion,
β€’ imported animations created in third party packages, and
β€’ animation state machines.

Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows.The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

Who this course is for :

β€’ This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators as well as well seasoned animators wanting to import their work into games.
β€’ This course is not for those wanting to learn to program in Unity.



Files:

[FTUForum.com] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU] 0. Websites you may like
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  • 5. (Discuss.FTUForum.com) FTU Discussion Forum.url (0.3 KB)
  • How you can help Team-FTU.txt (0.2 KB)
1. Press Play
  • 1. Introduction.mp4 (51.3 MB)
  • 1. Introduction.vtt (5.7 KB)
  • 10. Animating with the Physics System.mp4 (36.6 MB)
  • 10. Animating with the Physics System.vtt (21.4 KB)
  • 11. Physics Challenge.mp4 (5.0 MB)
  • 11. Physics Challenge.vtt (2.0 KB)
  • 2. Getting in Contact.mp4 (13.5 MB)
  • 2. Getting in Contact.vtt (1.5 KB)
  • 3. FAQs.html (0.2 KB)
  • 4. Why does animation work.mp4 (40.3 MB)
  • 4. Why does animation work.vtt (4.0 KB)
  • 5. The Principles of Animation.mp4 (12.1 MB)
  • 5. The Principles of Animation.vtt (0.0 KB)
  • 6. Animation Theory​​.html (0.1 KB)
  • 7. The Unity Interface Part 1.mp4 (31.5 MB)
  • 7. The Unity Interface Part 1.vtt (21.7 KB)
  • 8. The Unity Interface Part 2.mp4 (38.3 MB)
  • 8. The Unity Interface Part 2.vtt (21.4 KB)
  • 9. The Unity Interface Using External Resources.mp4 (33.0 MB)
  • 9. The Unity Interface Using External Resources.vtt (18.4 KB)
  • 9.1 SpaceDoorExampleV2.zip.zip (9.8 MB)
2. The Mecanim System
  • 1. Timelines, Keyframes and Tweening.mp4 (9.4 MB)
  • 1. Timelines, Keyframes and Tweening.vtt (2.9 KB)
  • 10. Triggering Challenge Part 1.mp4 (47.2 MB)
  • 10. Triggering Challenge Part 1.vtt (19.6 KB)
  • 10.1 Characters2019_1_10f.zip.zip (23.4 MB)
  • 10.2 Outpost2019_1_10f.zip.zip (15.9 MB)
  • 10.3 OutpostPrefabOriginal.zip.zip (17.0 MB)
  • 11. Triggering Challenge Part 2.mp4 (13.1 MB)
  • 11. Triggering Challenge Part 2.vtt (5.6 KB)
  • 11.1 BridgeOpenningFinalSolutionV2Original.zip.zip (17.1 MB)
  • 11.2 BridgeOpeningFinalSolution2019_1_10f.zip.zip (16.1 MB)
  • 2. The Animation Window Part 1.mp4 (34.0 MB)
  • 2. The Animation Window Part 1.vtt (19.6 KB)
  • 3. The Animation Window Part 2.mp4 (33.2 MB)
  • 3. The Animation Window Part 2.vtt (17.7 KB)
  • 4. Keyframe Challenge.mp4 (16.0 MB)
  • 4. Keyframe Challenge.vtt (7.3 KB)
  • 5. Curves.mp4 (29.0 MB)
  • 5. Curves.vtt (16.4 KB)
  • 6. Animating in Local and World Positions.mp4 (41.9 MB)
  • 6. Animating in Local and World Positions.vtt (19.5 KB)
  • 6.1 SkyCarWithDoorV2.zip.zip (4.3 MB)
  • 7. The Animator Window States and Transitions.mp4 (26.5 MB)
  • 7. The Animator Window States and Transitions.vtt (11.8 KB)
  • 7.1 Characters2019_1_10f.zip.zip (23.4 MB)
  • 7.2 SpaceDoorV2Original.zip.zip (9.8 MB)
  • 7.3 SpaceDoor2019_1_10f.zip.zip (9.7 MB)
  • 8. Triggering Animation States Part 1.mp4 (32.7 MB)
  • 8. Triggering Animation States Part 1.vtt (12.9 KB)
  • 9. Triggering Animation States Part 2.mp4 (30.3 MB)
  • 9. Triggering Animation States Part 2.vtt (12.9 KB)
3. The Bare Bones of Animated Models
  • 1. Understanding Bones, Joints and Rigs.mp4 (30.3 MB)
  • 1. Understanding Bones, Joints and Rigs.vtt (6.0 KB)
  • 2. Importing Animations from 3D Software.html (1.9 KB)
  • 3. Creating a Humanoid Character with Adobe Fuse.mp4 (16.0 MB)
  • 3. Creating a Humanoid Character with Adobe Fuse.vtt (9.5 KB)
  • 4. Exporting Fuse Characters into Mixamo.mp4 (10.0 MB)
  • 4. Exporting Fuse Characters into Mixamo.vtt (3.0 KB)
  • 5. Animating a Character in Mixamo.mp4 (229.4 MB)
  • 5. Animating a Character in Mixamo.vtt (21.0 KB)
  • 6. Working with Multiple Imported Animations.mp4 (19.7 MB)
  • 6. Working with Multiple Imported Animations.vtt (6.5 KB)
  • 7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 (29.8 MB)
  • 7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt (18.2 KB)
  • 7.1 BasicYBotV2.zip.zip (1.8 MB)
  • 8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 (35.6 MB)
  • 8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt (17.7 KB)
  • 9. Adding a Jump Animation.mp4 (22.9 MB)
  • 9. Adding a Jump Animation.vtt (8.9 KB)
  • 9.1 Y-Bot-jump-fbxV2.zip.zip (67.4 KB)
4. Working with Humanoid Rigs
  • 1. Rig Types Generic versus Humanoid.mp4 (18.6 MB)
  • 1. Rig Types Generic versus Humanoid.vtt (10.1 KB)
  • 1.1 RiggedRobotfbxV2.zip.zip (335.6 KB)
  • 1.2 Y_Bot_DanceV2.zip.zip (1.7 MB)
  • 1.3 macarena.wav.wav (581.4 KB)
  • 2. Understanding Root Motion in Humanoids.mp4 (38.5 MB)
  • 2. Understanding Root Motion in Humanoids.vtt (10.9 KB)
  • 2.1 Adding Grid Image.html (0.1 KB)
  • 2.2 HumanoidTestingV2.zip.zip (4.0 MB)
  • 3. Using Root Motion to Create A Dance Sequence.mp4 (48.1 MB)
  • 3. Using Root Motion to Create A Dance Sequence.vtt (8.7 KB)
  • 3.1 ThrillerDanceMovesV3.zip.zip (182.6 MB)
  • 4. Creating a Drive Script Incorporating Root Motion.mp4 (36.8 MB)
  • 4. Creating a Drive Script Incorporating Root Motion.vtt (12.6 KB)
  • 4.1 happy_idle_fbxV2.zip.zip (1.4 MB)
  • 4.2 DriveRootMotionV2.zip.zip (5.5 MB)
  • 5. Including Physics with Animations.mp4 (38.2 MB)
  • 5. Including Physics with Animations.vtt (11.9 KB)
  • 6. Humanoid Root Motion Challenge Part 1.mp4 (62.2 MB)
  • 6. Humanoid Root Motion Challenge Part 1.vtt (20.8 KB)
  • 6.1 SwimmingChallengeAnimationsV2.zip.zip (1.9 MB)
  • 6.2 EnvironmentV2.zip.zip (274.2 KB)
  • 7. Humanoid Root Motion Challenge Part 2.mp4 (230.3 MB)
  • 7. Humanoid Root Motion Challenge Part 2.vtt (11.1 KB)
  • 7.1 SwimmingChallengeFinalV2.zip.zip (3.4 MB)
  • 7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip (2.4 MB)
5. Triggering Animations
  • 1. Triggering Animations with Colliders.mp4 (33.6 MB)
  • 1. Triggering Animations with Colliders.vtt (15.5 KB)
  • 1.1 Falling Back Death.zip.zip (101.0 KB)
  • 1.2 TriggeringAnimation.zip.zip (27.0 MB)
  • 10. Jumping and Climbing Part 5.mp4 (22.8 MB)
  • 10. Jumping and Climbing Part 5.vtt (10.0 KB)
  • 2. Triggering Animations By Clicking Part 1.mp4 (18.3 MB)
  • 2. Triggering Animations By Clicking Part 1.vtt (8.5 KB)
  • 2.1 SitOnChairStarterV4.zip.zip (12.5 MB)
  • 3. Triggering Animations By Clicking Part 2.mp4 (40.7 MB)
  • 3. Triggering Animations By Clicking Part 2.vtt (20.7 KB)
  • 4. Triggering Animations By Clicking Part 3.mp4 (43.1 MB)
  • 4. Triggering Animations By Clicking Part 3.vtt (16.4 KB)
  • 5. Jumping and Climbing Part 1.mp4 (47.3 MB)
  • 5. Jumping and Climbing Part 1.vtt (20.4 KB)
  • 5.1 ClimbingStarterV2.zip.zip (36.5 MB)
  • 6. Editing Read Only Animations.mp4 (10.0 MB)
  • 6. Editing Read Only Animations.vtt (2.9 KB)
  • 7. Jumping and Climbing Part 2.mp4 (31.7 MB)
  • 7. Jumping and Climbing Part 2.vtt (11.6 KB)
  • 8. Jumping and Climbing Part 3.mp4 (27.2 MB)
  • 8. Jumping and Climbing Part 3.vtt (7.8 KB)
  • 9. Jumping and Climbing Part 4.mp4 (41.4 MB)
  • 9. Jumping and Climbing Part 4.vtt (15.1 KB)
6. Blend Shapes
  • 1. Introducing Blendshapes.mp4 (15.8 MB)
  • 1. Introducing Blendshapes.vtt (8.4 KB)
  • 1.1 BlendShapesV2.zip.zip (50.3 KB)
  • 2. Creating Blendshapes.html (0.5 KB)
  • 3. Blendshapes for Facial Animation.mp4 (9.4 MB)
  • 3. Blendshapes for Facial Animation.vtt (5.0 KB)
  • 3.1 BorisV2.zip.zip (417.8 KB)
  • 4. Blend Tree Basics.mp4 (30.8 MB)
  • 4. Blend Tree Basics.vtt (11.1 KB)
  • 5. Strafe Sets Part 1.mp4 (29.1 MB)
  • 5. Strafe Sets Part 1.vtt (16.7 KB)
  • 5.1 StrafeStarterV2.zip.zip (23.9 MB)
  • 6. Strafe Sets Part 2.mp4 (6.8 MB)
  • 6. Strafe Sets Part 2.vtt (3.3 KB)
  • 6.1 StrafeSolutionV2.zip.zip (24.3 MB)
7. Inverse Kinematics
  • 1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 (26.6 MB)
  • 1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt (12.8 KB)
  • 1.1 IKDemoV2.zip.zip (2.8 MB)
  • 2. Making an animated character dynamically look at an object.mp4 (13.1 MB)
  • 2. Making an animated character dynamically look at an object.vtt (6.6 KB)
  • 2.1 IKHeadLookAtV2.zip.zip (2.8 MB)
  • 3. Using IK to Pickup and Hold an Object.mp4 (52.8 MB)
  • 3. Using IK to Pickup and Hold an Object.vtt (20.6 KB)
  • 3.1 BurgerPickupSolutionV2.zip.zip (3.2 MB)
  • 3.2 PickupBurgerV2.zip.zip (3.3 MB)
8. Final Project
  • 1. Project Specifications.mp4 (7.2 MB)
  • 1. Project Specifications.vtt (1.8 KB)
  • 2. Project Solution Part 1.mp4 (40.9 MB)
  • 2. Project Solution Part 1.vtt (21.5 KB)
  • 3. Project Solution Part 2.mp4 (32.2 MB)
  • 3. Project Solution Part 2.vtt (15.2 KB)
  • 4. Project Solution Part 3.mp4 (29.8 MB)
  • 4. Project Solution Part 3.vtt (12.8 KB)
  • 4.1 TelephoneSolutionV2.zip.zip (22.0 MB)
9. Final Remarks
  • 1. Final Comments From Penny.mp4 (11.4 MB)
  • 1. Final Comments From Penny.vtt (1.1 KB)
  • 2. Legacy Solution Files.html (0.1 KB)
  • 2.1 ClimbFinished.zip.zip (58.9 MB)
  • 2.2 IKPickupObjectFinal.zip.zip (7.0 MB)
  • 2.3 BlendShapesBoris.zip.zip (1.3 MB)
  • 2.4 OpenCloseDoorFinal.zip.zip (98.4 MB)
  • 2.5 SitOnFinal.zip.zip (25.2 MB)
  • 2.6 YBotMacarena.zip.zip (5.8 MB)
  • 2.7 YBotWalkFinished.zip.zip (7.8 MB)

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