Udemy - Pathfinding in Unity
- Category Other
- Type Tutorials
- Language English
- Total size 710.0 MB
- Uploaded By tutsgalaxy
- Downloads 431
- Last checked 1 month ago
- Date uploaded 7 years ago
- Seeders 4
- Leechers 5
Infohash : 0188337FD2C44956FB24F1503D0FF54525B70AB0
Description
This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining). Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstraβs algorithm and culminating with the industry-standard A* search for pathfinding.
Some other bonus features of those course:
learn to use text files or texture maps to drive level data in Unity
learn how to implement a priority queue (binary heap) in C#
learn to structure a small project using the MVC(Model View Controller) design pattern
Who is the target audience?
intermediate Unity developers with good working knowledge of C#
anyone who wants to implement graph search algorithms in Unity
Requirements
Unity 3D version 2017 or above (personal FREE edition)
Mac or PC
OPTIONAL Photoshop or image-editing program to customize level data
Files:
Pathfinding in Unity- TutsGalaxy.com.txt (0.0 KB)
- Torrent_downloaded_from_Demonoid_-_www.demonoid.pw_.txt (0.1 KB)
- Read Me.txt (0.1 KB)
- Pathfinding in Unity.zip (710.0 MB)
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