Simulating Interactions Between Skin and Blood in Maya
- Category Other
- Type Tutorials
- Language English
- Total size 796.0 MB
- Uploaded By skydiving666
- Downloads 53
- Last checked 6 days ago
- Date uploaded 9 years ago
- Seeders 0
- Leechers 0
Infohash : 7E3FD7F149C14F5698CE9D6D90337E256269CB80
Simulating Interactions Between Skin and Blood in Maya
Details:
Simulating Interactions Between Skin and Blood in Maya
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2h 22m | 801 MB
Genre: eLearning | Language: English
In this course, you will see how to simulate interactions between skin and blood in Maya 2016 using nCloth and Bifrost within Maya. Software required: nCloth, Bifrost, Maya 2016.
This course, , will focus on using Maya's simulation tools to create a variety of effects centered around mutilating a zombie. The course begins by covering nCloth and Bifrost liquid simulation basics. With an established foundation, three projects will be introduced. The first, will be smashing a zombie's head. Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart. The second project, Squashing a Zombie, uses a full zombie body as a fillable container. Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out. Lastly, the zombie will be ripped into two. Using a chain wrapped around the zombie's upper half, the undead will be pulled apart, exposing its entrails in a gush of blood. Software required: nCloth, Bifrost, Maya 2016.
PS : If You got an error while extracting while others are working try diferent directory path in your PC. Somtimes if you got a long directory path while extracting it will giv you an error. To solve this issue , as an example just paste the tgz file in C drive and extract (just inside the C drive not with in any other folder). Hope your Understand
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